Chapter 1: Step-By-Step Characters 18 Saboteur Practice 88 Chapter 2: Species 19 Scholar 90 Bith 20 Physician Pursuit 95 Bothan 21 Politician Pursuit 98 Chiss 22 Tactician Pursuit 100 Duros 23 Scout 102 Human 24 Deadeye Technique 106 Jawa 25 Hunter Technique 108 Kel Dor 26 Stalker Technique 109 Mon Calamari 27 Sentinel 110 It's an index. Class Funds Consular 1,000 + 2d4 x 100 cr CHAPTER 3 | CLASSES 42FORCECASTING FORCE-EMPOWERED CASTINGIn your meditations on the force, you have learned At 2nd level, you gain the ability to twist your powers topowers, fragments of knowledge that imbue you with suit your needs. The jawa's unocial motto is not to look for uses in a salvaged item, but rather to imagine someone else Tech Dabbler. Your GM can choose to waive the time and costexample, might view the world in pragmatic terms of component if they choose to do so.strategy and maneuvering, and see herself as just apawn in a much larger game. Your vision can easily cut throughincorrect. Ultimately they're all Star Wars worlds, back to step 1.and you can use the rules in this book to create acharacter and play in any one of them. If you do so, you receive no equipment from yourWeapons: Simple vibroweapons, simple lightweapons class and background, and instead roll for your startingTools: None wealth using the criteria below:Saving Throws: Wisdom, CharismaSkills: Choose two from Deception, Insight, Intimidation, Investigation, Lore, Medicine, and Persuasion. engineering discipline, which is detailed at the end of the class description. At 14th level you gain a nal cybernetic enhancement. Second, choose thecivilized ways set them apart from animals, as if mercenary background.denying one's own nature was a mark ofsuperiority. Casting force powers during rage counts as attacking for the purposes of maintaining rage, and you can use your Reckless Attack feature to gain advantage when casting a force power that requires an attack roll. The game has three distinct publishing runs: The original edition was released between November 2000 . You have advantage onto hunt each other in various wars and gladiatorial Wisdom (Perception) checks that involve hearing orcontests. In times of crisis, the decides to make a bothan operative, consider letting focus of bothan society shifts to a survivalist state them use the following feature instead: known as "ar'krai". Jawas are considered adults when they make their rst sale and live less than a century. This rulebook is the revised and updated edition of the Star Wars Roleplaying Game Core Rulebook. Humans are the most the roll, but before the GM determines the roll'spopulous species in the Galaxy. The exible snouts by 1.augmented the rodians' nely tuned olfactory senses,collecting and ltering the air. Throughout this section, we use the term character Your character receives a number of benets fromsheet to mean whatever you use to track your your choice of class. Wookiees tend toward the light side, SOCIETY AND CULTURE though there are exceptions. To a berserker, though, CHAPTER 3 | CLASSEScivilization is no virtue, but a signof weakness. Regardless of your position inposterior head-tail do not fully grow until adolescence, that range, your size is Medium.when their montrals curve and their nal head-tailgrows to the length of their other head-tails. Roll a d20 and fraction is one-half or greater, unless the feature saysadd the relevant modier. One player, however, takes on the role of the Game This overhaul is designed as a Star Wars reskinning Master (GM), the game's lead storyteller and referee.of the core DUNGEONS AND DRAGONS experience. Alternatively,you can choose a feat (see Chapter 6 for a list of feats). dierent, with various strengths and weaknesses, so the best party of adventurers is one in which the 3. Regardless of your position in that range, SOCIETY AND CULTURE your size is Medium. The best and worst are found among them.during their rite of passage. Your discipline grants youTECHCASTING ABILITY features at 3rd level and again at 6th, 14th, and 18thIntelligence is your techcasting ability for your tech level.powers. (You also add your (see step 3). Because the GM can improvise to react to cameras scan the surrounding area, and a anything the players attempt, D&D is innitely exible, cadre of bored looking guardsmen wait and each adventure can be exciting and unexpected. about 40 lbs. Ugnaught soldiershuman or twi'lek) and a class (such as sentinel or and Wookiee sentinels, for example, can be unusualscout). Once you've used this When you choose this approach at 3rd level, feature, you mustyou gain prociency in one of the following complete a longskills of your choice: Persuasion or Intimidation. Will they charge in, gunsbasics of the 5th Edition of DUNGEONS AND DRAGONS, blazing? You must undergo cybernetic surgery by aWhile raging, your unarmed strike deals 1d4 + Strength person procient in biotech's tools that incorporatesmodier kinetic damage and when you take the Attack this enhancement into your body. Describing the results often leads to anotherdominated by one great story, like the Separatists' war decision point, which brings the ow of the game righton Ord Mantell. HOLOSKIN EMITTERS While you're raging any creature within 5 feet of you This unarmed attack die increases to 1d6 at 5th level, that's hostile to you has disadvantage on attack rolls1d8 at 11th level, and 1d10 at 17th level. against targets other than you or another character with this feature. Youfor the tech powers list. Like those games, D&D is driven by Kashyyyk, or the war-torn expanse of Oricon. Languages. live less than a century.SOCIETY AND CULTURE Alignment. These are notthe the Galactic Republic, trying to make his way in a binding for player characters, but considering why yourworld. Your Strength score eight feet. On your turn, Beginning at 5th level, you can attack twice, instead ofyou can enter a rage as a bonus action. Class broadlysteps in order, making decisions that reect the describes a character's vocation, what special talentscharacter you want. these worlds unique. As an action, you can end your rage early, forcing each creature within 15 feet of you to make a Dexterity saving throw against your universal force save DC. (or even a mystical object) with a goal in mind. You time around other species respond well to nicknames. Young togrutas' montrals and tall and weigh 150 lbs. A very strong character with lowIntelligence might think and behave very dierently WEAPONSfrom a very smart character with low Strength. BIOLOGY AND APPEARANCE Alignment. I've had some help from various sources Lore, with Piloting and Technology being new skills. Roll four 6-sided dice and record the total of Attack rolls with powers you cast the highest three dice on a piece of scratch paper. I've been working on this for years, andI'm fallible.And, of course: Lucaslm and Lucasarts, for Star Wars itself.5 CREDITSPREFACE CHAPTER 6: CUSTOMIZATION OPTIONSThis conversion has been a labor of love of mine since New multiclassing requirements/prociencies, and2015. This increase in and then shoot them all. character classes are described in the Classes chapter. Youhospitality; they would never turn away a stranger in can see in dim light within 60 feet of you as if it wereneed. For each weapon your character wields, calculate the modier you use when you attack with the weapon For example, high Strength usually corresponds with and the damage you deal when you hit.a burly or athletic body, while a character with lowStrength might be scrawny or plump. Trandoshans stand as tall as 7 and a half feet and can weigh over 300 lbs. Star Wars - D20 - Alien Anthology. In either case, an adventure features anumber for an attack roll is called an Armor Class (AC). Telepathy. The Star Wars Roleplaying Game returns with the Saga Edition core rulebook. Alignment. Male Names. You can breathe air and water. Bahimos, Kola, Levu, Rhovi, Uvet your prociency bonus at once, and a device stops Surnames. phantom menace rpg for star wars. planet Kashyyyk, who can grow to a height of over Ability Score Increase. and in many bookstores.It covers the kinds of die rolls you make to determinesuccess or failure at the tasks your character attempts, In these rules, the dierent dice are referred to byand describes the three broad categories of activity in the letter d followed by the number of sides: d4, d6, d8,the game: exploration, interaction, and combat. His5. This includes the triggering attack. and short while others are long and complicated. Crafters. Inside, the human captain jumps into the cockpit.She nods to her droid co-pilot, who quickly beginscharting a course home. He gathers his tools and runs into the shipmoments before it nally takes o. Kel dor typically stand around 6 feet tall and weigh about 160 lbs. roll three eight-sided dice, add them together, and add 5 to the total. and to interact with other creatures, including allies, enemies, and neutral parties. Send your heroes to battle in the Clone Wars, or pit them against the Empire in a desperate fight to save the Rebel Alliance! SOCIAL INTERACTION Social interaction features the adventurers talking to But that's not the end of the story. Class shapes the way you think about the world Many classes and subclass add material costs toand interact with it and your relationship with other obtain features integral to the class while most otherspeople and powers in the galaxy. This feature can restore acreature to no more than half of its hit pointmaximum. The only limit to the stories you can tell is your imagination! That said, manyan outrageous blu? It friends). You have prociency in Piloting. At activities in three broad categories: exploration, socialother times, the adventurers talk to another creature interaction, and combat. Two twi'lek urchins plead for handouts from the Black Sun The game has no real end; when one story or quest mercenaries, only to be yelled at and pushed wraps up, another one can begin, creating an ongoing away. In addition, everycharacter's prociency bonus increases at certainlevels. Calamari are both soft-spoken and gentle, slow to anger, and have the remarkable ability to maintain Darkvision. Zabraks reach adulthood in their late teens and live less than a century. Whenever you make an Intelligenceamong the Gree, who gave them more respect than (Technology) check related to computers, you areother, "younger" species. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level.REFOCUSED POWERWhen you are forced to make a Constitution saving HIDDEN FORCEthrow to maintain concentration on a power you canuse your reaction and spend 2 force points to Also at 3rd level, you learn how to conceal the castingautomatically succeed on the saving throw. Whenyou cast a universal power of 1st level or higher, youcan simultaneously manipulate the Force to create abarrier on yourself that lasts until you nish a long rest.The barrier has hit points equal to twice your consularlevel + your Wisdom or Charisma modier (yourchoice). POWERFUL PRESENCE Starting at 10th level, as a bonus action, you unleash a battle cry infused with force energy. During a long rest, you tell sagas, sing battlesongs, and give inspiring speeches. Jawas who spend the majority of their materials to construct a Tiny Device (AC 5, 1 hp). Crorcu'ecuk'unist, Dash'esoru'ishur,Jerd'ecer'lonii, Kisk'egauw'eqhi, Marag'aliphil'eduo,Pommo'icuote'nlerme, Vornu'wuzi'lerdim 20DUROSVISUAL CHARACTERISTICSSkin Color Blue, greenHair Color NoneEye Color RedDistinctions Noseless, large red eyes, anity for space travelPHYSICAL CHARACTERISTICSHeight 5'5" +2d10" x(2d4) lb.Weight 115 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld DuroLanguage Durese BIOLOGY AND APPEARENCE DUROS TRAITS The duros are humanoids with smooth blue-green As a duros, you have the following special traits. Trandoshans tend toward the dark side, clumsy and awkward. This simplerule governs the resolution of most tasks in D&D play.9 INTRODUCTIONOver the course of their adventures, the characters are THE THREE PILLARS OF ADVENTURINGconfronted by a variety of creatures, objects, andsituations that they must deal with in some way. The species has two sexes, female and male. In fact, most bothans are habitually species/class combination counterintuitive. principles from the ancient text known as The Way, Naturally Stealthy. The many worlds of the Star Wars DUNGEONS AND Rickey: Does my Perception skill apply? You gain expertise in one skill of your choice in which you are procient. Marvel Super Heroes - Weapons Locker. It might meanan adventure as a single episode of a TV series, made demanding that a captured scout reveal the least wellup of multiple exciting scenes. You maynot learn a tech power of a level higher than your Max INFUSE ITEMPower Level. Like all of the other supplements the Hero's Guide is exactly 160 pages long. star wars d20 heros guide pdf download Photo via @AlexisT81408059 You're up to date You can dismantle the device to reclaim the materials used to23 CHAPTER 2 | SPECIES create it. The zabraks a long rest.believe that the various experiences of the dierent Unarmed Combatant. Even those who do not than your Max Power Level, and you may learn a forceare always temped by the voices of fury barely power at the same time you learn its prerequisite.contained within. sith pureblood follows the light side, for example, in deance of the Sith Empire can help you better deneCHOOSING A SPECIES your character.Humans are the most common people in the worlds of SIZEStar Wars, but they live and work alongside ithorians, Characters of most species are Medium, a sizekiar, mirialan, and countless other fantastic species. At the end of a long rest,You have a number of tech points equal to your you can touch one unenhanced object that is a suit ofengineer level x 2, as shown in the Tech Points column armor or a simple or martial weapon. Are you a member knowledge allows them to channel the Force to greater of one of the two orders, or do you walk a dierent heights, unlocking unrivaled power, and twisting those path? make a saving throw, you can protect some of those creatures from the power's full force. We use the term "hero" to refer to the protagonist of a story . Their practitioners the Jedi and the Sith. Intelligence is your techcasting ability for notorious for knowing how to get a piece of equipment these powers. Usually, the end of an happens.adventure is marked by the adventurers heading backto safety to rest and enjoy the spoils of their labors. On a hit the target suers the eects as though they failed their saving throw.43 CHAPTER 3 | CLASSESQUICKENED POWER CONSULAR TRADITIONWhen you cast a power that has a casting time of 1action, you can spend 2 additional force points to When you reach 3rd level, you choose a consularchange the casting time to 1 bonus action for this tradition, which is detailed at the end of the classcasting. casting, they are kept completely separate.CHAPTER 4: BACKGROUNDS CHAPTERS 11 AND 12: FORCE AND TECH POWERSBackgrounds feature one major dierence; eachbackground also oers a choice of feat. d 10, d12, and d20. political decisions made by the stockholders of the Pilot. outset. category including creatures that are roughly 4 to 8Your character belongs to one of these peoples. Use the higher of the tworolls if you have advantage, and use the lower roll ifyou have disadvantage. the equipment granted by your background:HIT POINTS (a) a simple lightweapon or (b) a simple vibroweaponHit Dice: 1d6 per consular level (a) a scholar's pack, (b) an explorer's pack, or (c) aHit Points at 1st Level: 6 + your Constitution modier diplomat's packHit Points at Higher Level: 1d6 (or 4) + your Constitution VARIANT: STARTING WEALTH modier per consular level after 1st In lieu of the equipment granted by your class andPROFICIENCIES background, you can elect to purchase your startingArmor: None gear. If you succeed, you drop to 1 hit point instead.RECKLESS ATTACK Each time you use this feature after the rst, the DCStarting at 2nd level, you can throw aside all concern increases by 5. Your choice grants you features at Rage burns in every berserker's heart, a furnace that3rd level and again at 6th, 10th, and 14th levels. the equipment granted by your background:HIT POINTS (a) a simple vibroweapon or (b) a simple blaster andHit Dice: 1d8 per engineer level two power cellsHit Points at 1st Level: 8 + your Constitution modier (a) a dungeoneer's pack or (b) an explorer's packHit Points at Higher Levels: 1d8 (or 5) + your Constitution Combat suit, a set of tinker's tools, a vibrodagger, and a wristpad modier per engineer level after 1stPROFICIENCIES VARIANT: STARTING WEALTHArmor: Light armor In lieu of the equipment granted by your class andWeapons: Simple blasters, simple vibroweapons background, you can elect to purchase your startingTools: Tinker's tools and one of your choice gear. The family names are Tech Resistance. Youregain all expended uses when you complete a long INTEGRATED BOOSTERSrest. Each character brings 2. Bothans are covered in fur which shifted in response to Ability Score Increase. You must have the armor, materials,and armormech's tools in order to perform thismodication. cause one of the following eects: create a small Surnames are clan based. While raging you have a ying speed equal to your current walking speed. Alignment. You must undergo cybernetic surgery by aperson procient in biotech's tools that incorporates Starting at 10th level, your cybernetics allow you tothis enhancement into your body. They have a kind of 5th level, you can also cast the hold droid tech power instinctive feel for machinery and electronics, once per day. following feature: Your class gives you a variety of special features, When you fail an ability check, if you added yoursuch as a ghter's mastery of weapons and armor, and prociency bonus to the check and you did not havean engineer's powers. Whenever you take damage, the barriertakes the damage instead. range of the power 30 feet. The heroes guide also has a decent number of melee feats if you're looking to be a melee mando, but I don't think . Acanaar, Mukraas, Obolak, Tokrym incorporates some native idioms, which caused Basic- Female Names. You regain you can choose a feat (see Chapter 6 for a list of feats).all expended uses when you nish a long rest. chicago police pension list,
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