(Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in. Added: Can now configure light properties of many items that emit light: their brightness and range can now be configured. Fixed: Fixed a bug causing tracked vehicles to sometimes move at an incorrect speed. Changed: Advanced coaster editor track pivot offset is limited to [-8, 8] now. (Required new achievement: Activated!) Changed: The trader for the Innovation event now uses the originally intended dialog. Added: When selecting a jukebox/speaker, icons will now indicate where all points are. The gamepass also allows item snapping both vertically and horizontally, which lets you move objects according to a grid by either default (1 grid), 1/2 a grid, 1/4 a grid, 1/8 a grid, or not according to the grid at all. The cursor itself can move the view by lying near the edges of the screen, but this does not work if the game is running in a window. Fixed: Fixed some hooks never connecting for R6 characters. Fixed: Fixed a bug where locks would not be released and parks of players who left did not unload. Fixed: Fixed an issue causing some item names to not appear. Changed: Changelog entry text now wraps to new lines. Changed: Increased the amount of asset-revolve attempts for the image picker and added a better error for when resolving fails anyway. (Requires game pass.) Fixed: Fixed an issue causing gamepad controls to lock up if the changelog is closed too quickly. Fixed: Fixed issue causing the music list to be cleared when a jukebox was removed when other jukeboxes still exist. (Does not already affect already-built loops.). Added: "/psadminkick" command to kick a player from a private server. Changed: When guests have an available mission, this mission will now remain available for a longer period of time before it disappears. (The physics model is still strongly recommended). Added: Ride departure synchronization. Added: Added a new, more advanced support generation system for tracked rides (beta. Fixed: Fixed an issue causing ride vehicles to visually depart too late by one server tick, causing desyncs in some scenarios. Changed: Many interlan changes that could have broken stuff Added: 99% refund when removing anything built in the last two minutes. Changed: When guests have an available mission, this mission will now remain available for a longer period of . Added: Park owner now shown in park info dialog. Fixed: Fixed an issue causing the mouse button release to not always be recognized when dragging items, terrain or axles. How to use the Precision Build Mode in Theme Park Tycoon 2! Picking an image should fail less frequently now. Fixed: Track camera now in all cases focuses the piece to be built. The old version is now regarded as "legacy" and will be hidden from build menus by default. The player is then asked to build an entrance and an exit. Added: Jukeboxes/speakers can now be activated by other items. Added: Text signs/park names/ride names now support most Unicode characters. just easier to distinguish those compared to a comma and a If you want to try it out, use the chat command "/enable-new-supports" in the chat after loading a park ("/disable-new-supports to disable. Changed: Players names in the chat command and all chat autocompletes are now case-insensivinitive. Sequencers cannot activate other sequencers. Added: Most lights now support different dynamic modes, allowing them to pulse, blink or be off during the day. If an image fails to resolve, retrying it after a while may cause it to succeed as well now, a reupload should no longer be required for the majority of cases. Fixed: Fixed rides/guest not showing during interval errors. Fixed: Fixed an issue causing items to not be able to be placed at high heights. Changed: Raised items per cell limit slightly. Added: 2 chain fence items, 3 chain items, 1 rope item, tree stump item (with axe). Note that this is only available for some items (e.g. Fixed: Fixed "Snap to grid" not working for the wooden coaster. Full is a new mode, adjusting the (delta) roll of the trak as well. Added: A popup is now shown with details when trying to load incompatible savegames. The gamepass even has a rotation snapping feature where items can be rotated by either default (45), 22.5, 11.25 or just rotated freely (with free rotation enabled). Fixed: Fixed a bug where an unexpected error got triggered when building an exit. Fixed: Fixed and issue causing the client to not load the client data property when loading the games sometimes. Added: 3 pot props, 2 bell props, wide track turn prop, 3 pole sphere items, 4 sloped facade items. Added: Tracked ride pieces can now activate other items. Block brake power can be controlled via a separate control setting. Fixed: Fixed park background music sometimes not fully muting when on-ride music is playing. Fixed: Fixed an issue causing rides to stop animating. Added: Can now configure the material of the primitives. Adventure World Theme Park is a theme park located in Perth, Australia. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=RollerCoaster_Tycoon/Controls&oldid=962402, Copy, cut, paste, undo, and redo text fields, Remove paths, scenery etc. on the same location if they are rotated in opposite directions. Added: Chat commands: "/disable-shadows" and "/enable-shadows". Just remember that you can't save flat rides within that tool. Added: Prebuild tracked rides designs can now be built directly (In addition to using a custom track design) when selecting various tracked rides. This will significantly change the appearance on all parks. Added: Vintage cars, the transport train and monorail now support spirals. Fixed: Fixed the corkscrew coaster not drawing the front vehicle correctly when there is no track after a block section. While the system is being tested, this must always be done manually after loading a park. The cursor itself can move the view by . #3. Added: Lights synchronized with music will now synchronize the ride audio too when riding a ride. Fixed: Fixed gamepads being unable to properly use the delete everything function. ), Added: New "proximity sensor" item. The precision build mode is now supported for all items too (if an item cannot be built off-grid it will still be constrained to the grid). Added:Track rides now support custom ride modes (under ride modes). Added: 2 cannon props, 3 wagon props, a shield prop, 3 sword props, a swords prop, 3 barrel props, 3 axe props. Fixed: Fixed minor internal issues on console. See for more information on how to setup a Rotate joint. Added: Roman walls/fences are now recolorable. Added: Guests and players now smoothly transition to/from ride seats and items with seats. Changed: Signs can now be placed at path height. Added: New high in-game money purchase option. Fixed: Fixed an issue causing paths to be built when the mouse button is not being held down (hopefully). Changed: Changed looping titles to hint how to use them. Fixed: Fix road segment not pushing you forward. Added: Can now hold [Alt] and click when in item placement mode to quickly delete items without having to switch to the remove mode. Legacy content can be made visible again via the settings menu. It allows you to rotate items on any axis, move them precisely, and much more! Fixed: Fixed UI focus animation for real now. This gamepass allows you to turn off collisions on various items, including bypassing placement rules. If created through a script the axis and point of rotation can be defined arbitrarily. Added: Savegame counter in the UI and some more UI clarification. It can also activate items when the threshold starts or ends being met. Fixed: Fixed an issue causing change in the bank to look very blocky on the Single track coaster. Added: Experimental scream SFX on tracked rides. Fixed: Fixed inability to delete straight wreaths. Added: 8 spider web props, 11 spider props. Added: Tracking guest and income statistics for all rides and stalls now. To convert all supports of a ride quickly, use "Change entire track supports color.". Finally, the player is asked to open the ride by clicking on the ride, and then clicking the 'Open' button. Changed: Moved park star rating UI (again). The 1 and 2 keys change elevation or rotation as the UI shows in the lower right. Fixed: Fixed various minor issues primarily related to triggers and throttling. ), Added: Can now play sequencers at any time offset by clicking the timeline (above the sequencer tracks). Fixed: Fixed an issue causing assigned playlists and audio range to reset. Theme Park Tycoon 2 #5 - TRANSPORT RIDES (Roblox Theme Park - YouTube This should also fix issues with R15 characters not spawning there at all. Added: 6 fireworks items. Turn Blueprint clockwise , (comma) Turn Blueprint anticlockwise . (Not currently supported by controllers). Added: Jukeboxes/speakers set to play an area playlist can now have their location configured to be rotated (with the item), or in front of the item and rotated, in addition to the traditional around the item location. Added: The animation when moving items will now avoid clipping into the ground. However, the player is not told how to set a price for the stall. Added: Ability to change the terrain material of the park its surrounding terrain. Added: Item picker will now copy the rotation of the item that is being picked. Fixed: Re-added the income and guest statistics in the Stats tab of rides and stalls. Changed: When in build mode, hovering over players will no longer make the item move upwards. The old versions are now regarded as "legacy" and will be hidden from build, Added: When guests purchase consumptions from the reworked stalls, they will visually carry and consume it now. Fixed: Fixed an issue causing vehicles to sometimes be positioned at an incorrect location when using the improved physics model. Added: A range of 5 new wall and 12 new roof pieces for roof tips. Added: Most lights, particle emitters and TNT can now be activated by various other items. Changed: Signs and the jukebox no longer have to be placed directly on top of terrain. Added: New paths that support custom material selection. It can be accessed in-game at the bottom of the settings menu. Fixed: Fixed UI getting stuck on gamepads if coloring the entire track or all supports. Added: Player character now visually look towards what the player is looking at. What time does normal church end on Sunday? Changed: Minor multi-launch coaster track adjustments. When using a keyboard, the [Ctrl] or [] key can be held down to quickly switch to this mode. Hold [Shift] and click an item using the picker or remove tool to select it using the precision build mode and also copy its position and rotation. Added: Personal statues now also use packages, body colors and worn t-shirts. Changed: Adjusted lighting, reduced night length. Changelog | Theme Park Tycoon 2 Wikia | Fandom Fixed: Fixed a bug where incomplete tracks got incorrect ratings. Fixed: Fixed an issue causing synchronized rides to not depart unless a guest was in each ride (one guest in any ride will trigger departure now, or testing mode on any of the synchronized rides). The . Added: Now showing the full item hitbox when building in blue (of which part may be in the air). Fixed: Fixed some critical wood grain issues. Changed: Adjusted physics on the improved physics mode. Legacy, Added: The hydraulic launch coaster boosters can now switch between the "hold and launch" and "boost" modes in the ride operation settings (supports the new and legacy, Added: The most recently used custom snapping value in the precision build mode, Changed: Ride operations tracked ride settings can now be set to more precise values. For now the "Legacy" physics is still the default for new rides while the new physics model may still get small changes. Drag to remove area. Fixed: Fixed an issue where in some cases you could not build an entrance or exit next to certain station segments. Changed: Spline smoothing method changed (internal). Various icons have been updated to use this system. Move Ride after Placement - Ideas - OpenRCT2 Added: When selecting another item while in precision build mode the game now stays in precision build mode (press [T] to quickly exit it, or select no item at all). Added: More rides now have animated seat restraints. Added: Stair paths for the new paths and queue paths (open and closed variant). Added: Steep slope wooden wall and steep wooden roof. RollerCoaster Tycoon/Controls. Fixed: Fixed an issue causing the direction indicator of the tutorial to become stuck visible. If you own this game pass, a prompt will now automatically appear when you load a park and offer a choice between compensation options in the form of 1 Million TPT2 dollars, 500k TPT2 dollars+ 10 addition height blocks to all parks or the Ride operation gamepass. The old version is now regarded as "legacy" and will be hidden from build menus by default. Have you pressed 'R' key button while holding an furniture in Build Mode? ), Added: Reworked the "Soft drinks stall", "Hot drinks stall," "Fries stall" and "Popcorn stall". What are the qualities of an accurate map? Fixed: Fixed the inability to remove side items. (Requires the jukebox gamepass. Fixed: Track sound effects now do not continue looping when a cart crashes. Added: Spiral pieces for the beyond-vertical drop coaster. When starting up Theme Park Tycoon 2, the changelog will pop up after your park is loaded. Changed: Internal changes for gamepad support.
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