This is especially true for Heavy weapons: Secondary: Grenade Launchers, Machine Guns. e.g. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. It varies between guns even in the same. WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per Your average damage dealt within one Magazine in Last Stand. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. Therefore, the damage per bullet equation does not take the Impact stat value into consideration and RPM does not take the RoF stat value into consideration. I would not recommend stacking more than 3 mods as this increase drops below even elemental resist. There is no Divinity because there are only 3 people, and the 30% debuff isnt worth the loss of damage and can be made up by use of tether and a Vortex Grenade. I doubt impact is the damage per shot. (A pulse rifle can have an apparent higher impact than a sniper rifle, but will not deal more dmg per shot than the sniper. ~80% to 96%. In the beginning this was intended, Hey there, So we didn't do a good job of communicating why we are exploring this change. So, an Ascended 365 Fatebringer would have an Attack modifier of: (300 - 80) x 1.07log1.05025(365/300) = 288.38. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In summary, I'm sharing the following things: The equation for damage. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. The entire damage equation in full detail for a weapon with 300 or less attack is: Damage per bullet = Weapon Modifier x (Attack rating - Rarity modifier) x Shot Modifier x [Perk modifiers], And for a weapon with 300 or more attack it's: Damage per bullet = Weapon Modifier x ((300 - Rarity modifier) x 1.07log1.05025(Attack rating/300)) x Shot Modifier x [Perk modifiers], Example calculation: A 365 Attack Fatebringer getting a critical hit against a Fallen Dreg: (2.2810) x ((300 - 80) x 1.07log1.05025(365/300) x (3) x (1) = 1973.356 = 1973 damage. This is the warlocks version of a quick damage dealing super. Edit: So apparently I forgot to factor Range into the damage formula. Clearing weaker enemies faster than you could with a primary ammo weapon. Please drop me a message if you have any suggestions/improvements! Minor Taken Hobgoblin Dreaming City Chamber of Starlight, Minor Taken Acolyte Dreaming City Aphelions Rest, Minor Taken Vandal Dreaming City Aphelions Rest, Network Projector Boss Cyclops Curse of Osiris Story Mission, Hive Barrier Knight Champion Moon Hellmouth, Hive Lunar Scavenger Knight Moon Hellmouth. Note that in Destiny, there are the four primary weapon classes (AR, PR, SR, HC) and each of these weapon classes have three or four weapon archetypes represented by a unique RoF and Impact (AR 1-3, PR 1-4, SR 1-4, HC 1-3). Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. Combining burst damage, rate of fire, and reload speeds, DPS is the best indicator of a weapons lethality in PVE. For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. The attack stat is a multiplier that affects how much damage you deal to different level enemies. Does armor gain experience by taking damage? Your average bullet damage in Last Stand. For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. Buff/Debuffs: A couple weeks ago we added a more advanced buff and debuff stacking calculator, you can select all kinds of buffs and debuffs as well as your subclass. Also the "Upgrade damage" mods increase attack rather than impact. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. This is while they are active in the case of roaming supers, and while being cast in the case of supers like Nova Bomb and Blade Barrage. Going by positive feedback from my previous posts I believe this is something to benefit the community. Your total amount of Out of Cover Damage. The specific weapons can be swapped across classes, but it is recommended the Titan to use Witherhoard as the tick damage can occur when in super. Instead of simply being Attack rating - Rarity modifier, it is taken one step further and becomes: (300 - Rarity modifier) x 1.07log1.05025(Attack rating/300). To maximize this just a bit more you can use a weapon with good handling like an SMG in the energy slot and mods that increase weapon ready and stow times. This Is a Calculator For Determining The Range of Your Weapon [In Meters] Minimum Range is the distance For example when using Gjallarhorn make sure your teammates are using rocket launchers to get the most out of the perk. You need to enable JavaScript in order to use this calculator. Due to some interactions it is recommended only one person in your group utilizes this weapon as the impact and tick damage may not be counted if multiple of this weapon are being used. For PvE, just try out weapons. Average DPS represents a weapons performance when emptying all of its reserves, with only full magazines. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. For those who didn't: It's a Spreadsheet that contains all heavy and special weapons and is able to calculate total damage and various DPS metrics for you to compare both numerically as well as visually. If kinetic does not have Auto-Loading holster, reload cancel the weapon by swapping to energy weapon. Required fields are marked *. And by the way, even if youre a veteran, its always good to have these figures at hand! This is a simple point and click super with a fairly fast animation. Does the boss and surrounding enemies deal a lot of damage? Another thing to consider is debuff stacking with teammates. What is Wario dropping at the end of Super Mario Land 2 and why? Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. In other words, a 242 Fatebringer will do 162/220 = 0.736 times as much damage as a 300 Fatebringer. That will also include overshields. Either option of Nova Bomb works as they deal roughly the same damage depending on the boss movements and surrounding enemies. Required fields are marked *. So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. The first curve applies to your overall light level and stops increasing at the recommended power level. This website uses cookies to improve your experience while you navigate through the website. Short for Damage per Second, DPS dictates how much damage you can deal to Bosses or Majors. This makes using Izanagis Burden easier for teammates as there is less precision required for its use. I also only own a single legendary and no exotic weapons. In a nutshell, both of these stats are misleading and past a numerical representation of the gun's performance, have no actual effects on the rounds per minute (RPM) or damage per bullet (referred to simply as "damage") of the gun. 2023 BlueberriesGG All Rights Reserved, Privacy Policy Terms of Service Contact Us. Important note:For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, includingChampions,are actually considered Boss enemies. Your average damage dealt within one Magazine in PvE. This super deals a good amount of damage, but not quite as much as the other options mentioned. This follows the trend of a compounded 7% increase in damage per level where there are four levels; 1.07x1.07x1.07x1.07 = 1.311. Orpheus Rig is a good exotic with this super, but is not as strongly recommended as the other exotic armor pieces mentioned for other classes due to the exotic dragging out the length of time the super is used. Used to visually compare two weapons by their stats, PvE DPS, and PvP stats. This mod gets a shoutout for those using Reeds Regret and spawns stasis wells for the use of our next mod, Font of Might. These values are just for comparing sniper to sniper, pulse rifle to pulse rifle, etc). What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? Here are the instructions how to enable JavaScript in your web browser. If I'm updating the sheet I'll mention it on this tab. a lvl 20 sniper with high impact will deal more dmg per shot than a lvl 20 sniper with lower impact, but also fire slower. What does 'They're at four. And the sniper and hand cannons make the crit zone hitbox larger, as well as having a high crit multiplier. Couple this with overshield abilities that recharge separately from your shield bar and health, and the elemental aspect of some Overshields makes them difficult to gauge and measure. How to combine several legends in one frame. The former is a little obvious using Witherhoard is not ideal for you if you dont have Witherhoard. What your teammates are using is another consideration. The sheet will then calculate the weapon- and element-specific multipliers and apply them to the Database of weapons. Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court, Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet, Massive Breakdown of Reload Spreadsheet - VanHolden, Destiny 2 Weapon Stability Spreadsheet - VanHolden, Just Another Team's Recommended Rolls - Beenlab, MyNameIsAlph, & Azared, Exhaustive Breakdown of Every Outgoing Damage Scaling Mechanic - Mossy, Destiny 2 Incoming Damage Scaling - Scourge, Destiny In Depth - Range Calculator - Mmonx, ABowlOfLoki's FABULOUS Twab and hotfix search tool - ABowlOfLoki, How much RESILIENCE do you really need in PVP? While I was running Prophecy I wondered: What was the actual resistance provided by stacking mods?. Here you can also adjust perks to show the PvP time-to-kill values, including any weapon-specific perks, e.g. The efficacy of this combination is due to damage being increased when being next to teammates which is common during a damage phase and Triple Tap circumventing some of the lost time from reloading. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. Not sure how the attack value works but I guess higher attack just means more dmg to pve enemies. Enter any weapon in the top left and explore the weapon info & stats, recommended perks, PvE DPS, PvP time-to-kill information, any extra info e.g. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. Your total amount of Weapon Type Damage for your gun. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 38.5 AM (eg. That was a bad bug Thanks a lot for letting me know, that bug would have stayed up there for a while if you hadnt altert me. Is the boss constantly moving and hard to hit like Rhulk in Vow of the Disciple? After you reach the activity power level; received damage continues to decline slowly. ), Note that in PvP, weapons have an attack modifier depending on the weapon archetype. I have confirmed this by using a lot of different weapons and making several characters in the past, and have collaborated with a fellow Guardian whilst doing this to ensure my conclusions were accurate. What were the poems other than those by Donne in the Melford Hall manuscript? This players role is to apply the debuff and deal damage by first shooting the first shot of their super, shooting Izanagis Burden, reload cancel Izanagis Burden with the second shot of their super, shoot Izanagis Burden, reload cancel Izanagis Burden by swapping to rocket, shoot rocket, swap to Izanagis Burden, reload cancel by throwing grenade to reapply debuff, shoot Izanagis Burden, reload cancel by swapping to rocket launcher, and finish the phase by swapping between the rocket launcher and Izanagis Burden. For a Legendary or Exotic weapon, the Rarity modifier is 80, but for a Rare it's 60, Uncommon is 40, and Common is 20. Most hard-hitting damage sources count as Area of Effect (AOE) damage and are reduced by this mod. Great for certain high damage options such as Reeds Regret and a stasis class. WTF??? Can use Thundercrash with Crest of the Fallen Star or Ward of Dawn. In this section, DPS refers to the average Additionally, because of the weapon archetypes distinction, this means a 365 Fatebringer will deal 1.311 times as much damage as any 300 Attack Hand Cannon 2. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you wanted to compare all solar pulse rifles, or aggressive shotguns etc. What "benchmarks" means in "what are benchmarks for?". Minor, Major, and Boss Resist mods provide a stacking 10% resistance. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 39 AM (eg. The second curve continues to increase until theweapon itself is at the recommended power level +20. Depending on the encounter, 1 to 3 players using this super is recommended, and the rest of the team utilizing the other supers listed below. Another unique option as this grenade launcher gets most of its value from tick damage of an AoE pool left under the target. Based on feedback from the last sheet, I've now cleaned it up and condensed the tabs for a much sharper sheet.
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